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    <title>Last Ninja 2: Back With a Vengeance</title>
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        <h2>Last Ninja 2: Back With a Vengeance</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Last Ninja 2: Back With a Vengeance</td>
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                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1990
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United Kingdom, United States (1990)
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                            <th scope="row">GENRE</th>
                            <td>Action
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                            <th scope="row">PUBLISHER</th>
                            <td>Activision Publishing, Inc.
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>System 3 Software Ltd.
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                            <th scope="row">DEVELOPER</th>
                            <td>System 3 Software Ltd.
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        投票得分：89
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            <h3>Description of Last Ninja 2: Back With a Vengeance</h3>
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            <p>A great sequel to one of the best Commodore 64 games ever made that failed to attract attention of PC gamers. <em>The Last Ninja 2: Back With a Vengeance</em> offers more of the same addictive gameplay that made its predecessor a classic, plus a few new features that will please both longtime fans and non-action gamers alike.</p>

<p>Although you still control Armakuni, master ninja from the first game, the plot is no longer set in 9th-century feudal Japan. Armakuni was plucked from his own time by a mysterious pulsating light that deposited him in 20th-century New York City. As he struggles to make sense of his surroundings, one thing remains clear: he must try to find his arch-nemesis, Evil Shogun Kunitoki, and vanquish him once and for all.</p>

<p>The game is played from the isometric perspective, like its predecessor. In addition to new weapons and terrain hazards that must be negotiated, designer Mark Cale added interesting adventure-style puzzles that are seamlessly integrated into the game, and elevate it above the mundane kill-everything-in-sight exercise to an adventure where brains are required to succeed. Most of the puzzles are physical, i.e. they require manipulating the environment, although a few are items-based.</p>

<p>This extra layer of challenge doesn't mean the action focus is weaker, though. On the contrary, you can execute a wider range of movements than ever, and that somersault action is much smoother, thanks to improved graphics. There are many new enemy types, as well as useful items (such as a map that will briefly show items of interest on the level, including hidden ones). Armakuni still can't swim (no time to learn, apparently), but at least the water-crossing sequences are few and far between this time around.</p>

<p>With great gameplay, imaginative level design, fun interactive terrain, and many hidden surprises, <em>The Last Ninja 2</em> surpasses its predecessor with shining colors. Highly recommended!</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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